I've been working on this factory for the last few days for a video game company I've signed up with. It's gone through quite a few variations, seems like it's coming together rather nicely.
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This is my first attempt at using metal ray shaders and rendering in Maya. Everything I've modeled thus far has been geared towards video games so it's been low poly so this is also my first step out of that realm and into this one. There were a couple of other things I was going to do to this but due to time constraints I decided to wrap it up. Overall I'm pretty happy with how it turned out.
Now that this site has been created for my portfolio, I'm also going to keep it up to date with news and about what's going on in the design world, what I've been working on and other fun bits of information.
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