A lot has happened over the last four weeks. So much to update here, I'll be showing more over the coming days.
It's been a few weeks since my last update, so I have a lot to share. Weapons, models, buildings and all sorts of fun stuff.
This is my first attempt at using metal ray shaders and rendering in Maya. Everything I've modeled thus far has been geared towards video games so it's been low poly so this is also my first step out of that realm and into this one. There were a couple of other things I was going to do to this but due to time constraints I decided to wrap it up. Overall I'm pretty happy with how it turned out.